Combat Overhaul: Crisis and Fallen Empires

As part of the Combat Overhaul, the vanilla ship specifications and ship designs for Fallen Empires and Crisis have been reworked, to make sure these remain challenging and interesting within the scope of the mod.

At the same time, the Combat Overhaul mod drastically reduces the numbers of ships used by the player - while dramatically increasing their power and scaling. Therefore, the numbers of Fallen Empire/Crisis ships have been accordingly reduced by a factor of 4, that is, by 75%.

Another key difference is in terms of ship behaviors, and Fallen Empire/Crisis ships now use the same kind of enhanced behaviors playable countries use - rather than the "default" behavior shared by them in vanilla. As a result, they fight significantly better.

Fallen Empires
Fallen Empire ships have roughly 200% the base HP they have in vanilla, with the titan being balanced as equalling 4 Dreadnought ships in terms of HP. All Fallen empire ships and stations have been equipped with maximum tier components, including all mod unique required components such as Ship/Station architecture components, Aura components and Station aura AoE weapons etc.

Swarm
Swarm ships follow the general conceptual paradigm of vanilla in being armor tanks, yet they are substantially better armored tanks now with increased HP. The Swarm carrier was rebalanced as a type of dreadnought, whereas the Swarm large ship remains a battleship equivalent. Swarm Queens were made into a sort of mini-boss - being both larger and more robust than dreadnoughts.

A key difference with vanilla is the special Warp drive given to Swarm ships in the mod, which equals Jump drive 1+ in terms of performance.

Extra-Dimensional Invaders
The ED invaders have been reworked to be evasion tanks, rather than shield tanks. They still have significant shields, but they are especially evasive. One other key difference is their special lightning weapon, which is now fully researchable from their debris (ED weapons are obtainable from the Dimensional Horror).

AI Crisis
The AI crisis was remade to be shield tanks and, similarly to FEs, AI crisis ships also receive a full suite of components. The central difference with vanilla is the special AI Crisis FTL drive, which is a unique ultra-fast form of hyperdrive. This makes for a more interesting gameplay, and offers some strategic options that aren't available in vanilla.